This can be applied to the English major's Literature and Culture of Information specialization.
This course will serve as a gateway into digital game studies for undergraduate majors in literature. Combining the study of print-based texts and digital games, the six-week program will interrogate five areas in which “video games” are commonly seen to diverge from “literature”: Narrative, Time, Space, Avatar, and Play. The literature, games, and theory chosen for the course will help students complicate their understanding of each of these topics as they relate to both gaming and literature, with the ultimate goal of troubling the distinction between these two fields. At the end of the term, students will possess not only knowledge of the fundamentals of the study of digital games, but also the ability to identify the gamic aspects of print texts and the vocabulary with which to discuss them.