The Literature.Culture.Media center presents a talk by Noah Waldrip-Fruen, author of Expressive Processing: Digital Fictions, Computer Games, and Software Studies.
Today's games have well-developed models of spatial movement, combat, and economics. But their models of fiction barely deserve the name. Even those supporting the most ambitious games are burdensome and bug-prone for authors - while providing the player quite limited ranges of meaningful choice. This talk discusses examples of more dynamic approaches to fiction, considering lessons past work presents for designers wishing to craft models that express their visions for playable fiction. At the same time, the talk argues that critics need to begin to interpret the computational processes of computer games (and digital media generally) and connect them to an understanding of audience experience. http://www.noahwf.com/expressive-processing. Light refreshments. |