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Alan
Liu
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The
Art of Extraction |
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Toward
a Cultural History & Aesthetics
of XML and Database-Driven Web Sites |
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<Preface>
- The Laws of Cool: The Culture of Information
(forthcoming, Stanford UP)
- Patchworks: New Arts and New Humanities
in the Information Age (in progress)
<Demo>
</Demo>
</Preface>
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<Argument Title="The
Blind Spot on the Page">
<Demo>
</Demo>
<Demo>
</Demo>
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SQL statement:
SELECT * FROM Artists ORDER BY LastName,
FirstName, Dates, Nation
XLST (and XPATH) statement:
xsl:value-of select="LEXIA_TITLE"/>
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</Argument>
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<Argument Title="The
Cultural History of Extraction">
Wendell Piez on John Hall's Maine Rifle Works
Frederick Winslow Taylor's Shop Management
(1903)
William Henry Leffingwell's Scientific Office
Management (1917)
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Taylor on "instruction cards":
The "instruction
card," as its name indicates, is
the chief means employed by the planning
department for instructing both the executive
bosses and the men in all the details
of their work. It tells them briefly the
general and detail drawing to refer to,
the piece number and the cost order number
to charge the work to, the special jigs,
fixtures, or tools to use, where to start
each cut, the exact depth of each cut,
and how many cuts to take, the speed and
feed to be used for each cut, and the
time within which each operation must
be finished. It also informs them as to
the piece rate, the differential rate,
or the premium to be paid for completing
the task within the specified time. . . .
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</Argument> |
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<Argument Title="The
Aesthetics of Extraction">
General overview of the problem of aesthetics
in new media:

Specific problem of "data transcendence":
- Jennifer Jones, "Virtual Sublime: Romantic
Transcendence and the Real," Diss., UCSB
(in progress)
- Steven Johnson, Interface Culture: How
New Technology Transforms the Way We Create
and Communicate (San Francisco/New York:
HarperCollins, 1997)
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J.M.W. Turner:
William Gibson, Neuromancer, pp.
180-81:
- "Something dark was forming at
the core of the Chinese program. The density
of information overwhelmed the fabric
of the matrix, triggering hypnagogic images.
Faint kaleidoscopic angles centered in
to a silver-black focal point. Case watched
childhood symbols of evil and bad luck
tumble out along translucent planes: swastikas,
skulls and crossbones, dice flashing snake
eyes. If he looked directly at that null
point, no outline would form. It took
a dozen, quick, peripheral takes before
he had it, a shark thing, gleaming like
obsidian, the black mirrors of its flanks
reflecting faint distant lights that bore
no relationship to the matrix around it"
Marcos Novak's "transarchitecture":
Jean-François Lyotard, "What
is Postmodernism?", in The Postmodern
Condition, p. 81:
- "The postmodern would be that which,
in the modern, puts forward the unpresentable
in presentation itself; that which denies
itself the solace of good forms, the consensus
of a taste which would make it possible
to share collectively the nostalgia for
the unattainable; that which searches
for new presentations, not in order to
enjoy them but in order to impart a stronger
sense of the unpresentable"
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<Design_Speculations>
Cool things that might be done with data pours:
- Make the presentation aware of the content,
and vice versa:
- branch the interface into different layouts
based on conditional testing of the content
- allow the interface to reject the content
until certain conditions are met (e.g.,
"The database that is responsible for
content on this page contains one or more
instances of the following business buzzwords
("leverage," "innovate,"
"right size"). Please ask the
responsible parties to remove these words
so that this page can be displayed.")
- Make the presentation control content:
- pour data into a repeat structure of layers;
then script the page so that dragging a
layer out of the stack sets the next iteration
of the repeat to filter content based on
what was dragged out
- "Bare the device":
- make the rendered presentation of a data
pour react to the formatting of the source
code in the background (e.g., white space,
line breaks, comments)
<Design_Speculations>
</Argument>
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Data Island Containing All
of VoS
Root
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Science, Technology, & Culture This sub-page includes a selection of resources on science, medicine, technology, and cultural-studies/historical approaches to science designed for humanists interested in the relation between sci-tech and society. The emphasis is on materials that reflect upon, historicize, critique, collect, exhibit, or otherwise mediate (and mediatize) sci-tech rather than on scientific research per se. |
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