Topics in Literature: Literature and Gaming

Course Number: ENGL 165LG
Prerequisites: Writing 2 or upper-division standing
Advisory Enrollment Information: May be repeated for credit providing letter designations are different.
General Education Areas Fulfilled: GE Area G Requirement, Writing Requirement
Catalog Course Entry: ENGL 165AA-ZZ
Quarter: Summer A 2012
Instructor:
Day(s): MTWR
Time: 3:30 - 4:35 PM
Location: SH 2617
Description:

This can be applied to the English major's Literature and Culture of Information specialization.

This course will serve as a gateway into digital game studies for undergraduate majors in literature. Combining the study of print-based texts and digital games, the six-week program will interrogate five areas in which “video games” are commonly seen to diverge from “literature”: Narrative, Time, Space, Avatar, and Play. The literature, games, and theory chosen for the course will help students complicate their understanding of each of these topics as they relate to both gaming and literature, with the ultimate goal of troubling the distinction between these two fields. At the end of the term, students will possess not only knowledge of the fundamentals of the study of digital games, but also the ability to identify the gamic aspects of print texts and the vocabulary with which to discuss them.